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An audio-based horror game accessible for a visually impaired audience.  

  • Horror

  • Accessibility

  • Solo game jam

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DESCRIPTION

"A Horror Story" is a solo made game, accessible to visually impaired users. It is an audio-based game supported by graphical elements which are not essential for the gameplay.

It was made during a 48 hour game jam, getting first place!

Click here to play it!

DEVELOPMENT

This game was a proof of concept for me to present to the company I have been working at, AudioCat.
I inteded to make a
fully accessible game that both visually or audio impaired people could play and have as much fun as a non-visually or audio impaired person.

The techniques I applied to this project involved using UAP (Unity Accessibility Plugin) connected with Google Cloud Text-to-Speech services to be able to generate the narrator's voice lines during runtime.
(It is possible that text to speech services stop working, since it is a subscription and I can't afford it permanently, which would make the game stop working indefinetely😔)

The next steps, to make the game flow better, would be using a database to store the audio files.
This way, it would not be necessary to process the text-to-speech requests, which take a few seconds.


During the development of this game, I gained insight on how to design and implement audio-based features in a game in order to make it fully accessible for visually or audio impaired players.

From a game designer's perspective, my goal was to make any player feel observed throughout the game. Since it was a 48 hour game jam, I hadn't enough time to create a fun and balanced enemy, but the sensation of being followed is much more important than actually being followed!!!

I was happy when the players told me they believed something was actually after them. 
I also asked people to test the game with their eyes closed, and they were able to easily do so, which felt great!

A HORROR STORY

GAMEPLAY SCREENSHOTS

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