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PROJECTS
The Balanced
"Crow a Potion" is a mobile game,
a cute shop simulator.
We were a team of 6, it was a challenge to manage everything while keeping a confortable environment for the everyone.
Knowledge Gained
Team Communication
Adaptability
The Stressful
"Faina" is a 2D narrative driven resource-management game.
There were critical moments where our team had to adapt!
Critical Thinking
Adaptability
Development Difficulty
The Theoretical
"Sylvan" is a 3D stealth puzzle game.
In this project, our team was able to apply all the techniques we previously learned.
Planning
Mastering the Techniques
Crunch Mode
The Accessible
"A Horror Story" was a solo developed game during a 48 hour game jam. It got 1st place! :)
It is a 2D accessible game, designed to be playable for visually impaired players.
Game Accessibility
Organization
Hours of Sleep during Jam
The Beginner
"Conveyor" was my first game.
A simple 2D retro puzzle game.
Where did it go wrong?
What to learn from it?
How to make it better?
Knowledge Gained
Development Difficulty
Organization





