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PROJECTS

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The Theoretical

"Sylvan" is a 3D stealth puzzle game.

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In this project, our team was able to apply all the techniques we previously learned.

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Planning

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Mastering the Techniques

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Crunch Mode

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The Stressful

"Faina" is a 2D narrative driven resource-management game.

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There were critical moments where our team had to adapt!

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Critical Thinking

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Adaptability

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Development Difficulty

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The Beginner

"Conveyor" was my first game.

A simple 2D retro puzzle game.

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Where did it go wrong? 

What to learn from it?

How to make it better?

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Knowledge Gained

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Development Difficulty

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Organization

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The Accessible

"A Horror Story" was a solo developed game during a 48 hour game jam. It got 1st place! :)

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It is a 2D accessible game, designed to be playable for visually impaired players.​​

Game Accessibility

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Organization

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Hours of Sleep during Jam

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The Balanced

"Crow a Potion" is a mobile game,

a cute shop simulator.

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We were a team of 6, it was a challenge to manage everything while keeping a confortable environment for the everyone.

Knowledge Gained

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Team Communication

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Adaptability

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